Three
Trewn Shepherd
March 15, 2310. Earth
The group of eleven moved between trees, along a rarely traveled
pass in what was once known as the Glarus Alps.
Patches of snow, protected from sunlight by the canopy high above,
crunched under the feet of the nine men and two women.
Trewn Shepherd, tall and
rangy with close-cut light blonde hair, led the way, pushing the pace. Dressed all in black -- tight microfiber
weave designed to keep the body warm covered by outerwear and boots that rose
halfway up his calves, Shepherd angled toward an uneven formation in a distant
clearing, barely visible through the trees: the scattered remains of what may
have been a series of Swiss chalets centuries earlier. He had first spotted the "ruins" a
year before as he walked the pass, looking for a landmark that would be clearly
visible from the air. The toppled
buildings from another age, long since forgotten by most in modern society, fit
the bill perfectly.
Shepherd glanced back at
his companions as the late afternoon light began to fail. They were mostly
familiar faces (he’d known all but two of them for years) including his
longtime best friend, Garrity, who brought up the rear of the single-file
line. Shorter than Shepherd, with wide
set eyes and a square jaw, Garrity needled people as a way of charming them --
both those he liked and disliked. The
innovative technique he had of teasing young women on his way to bedding them
helped keep Garrity ahead of Shepherd on the score of who could boast greater
success with the opposite sex.
Everyone in the group
hailed from Halliston, seven miles to the south. Populated by 40,000, it was no Berlin or
Sydney. Insignificant by comparison, to be
sure. Halliston was typical of the
smaller, yet thoroughly modern communities that cropped up around the world
following massive demolitions of crumbling cities which no longer served man's
needs. Only a handful of metropolitan areas older than 125 years remained and,
with the exception of Paris and London, each of those had been dramatically
remade.
Nearly all
of Halliston’s residents could trace their roots back to North America and
Western Europe prior to the tumult of mass colonization. Spread into newly available areas made vacant
by so many departing souls, none of them saw themselves as American, Canadian,
English or French any longer. Those were
merely loose associations having no meaning in the current age. They were Hallistonians,
and had formed a community built around the collection of mostly small to
moderate-sized industries delivering reliable prosperity.
As with most other collectives in
its category, Halliston glowed with the harmonious physical presence that fit
the au courant. Wood and stone and brick and glass in concert
with the elements of nature, never competing.
The appealing idea of a "return to nature" now that the
physical space was available once more, had been the dominant aesthetic in the
wake of mass migration. The only grand
monuments to mankind's ability to erect imposing structures which had not been
razed in the remaking of Earth were those that had either historical
significance or demonstrated a rare artistry in their rendering.
Communities such as Halliston were woven
into the reclaimed landscape. Only a
little more than sixty years old, the home of Trewn Shepherd and his group
would have struck the populations of "old Earth" as an idyllic
hamlet, reminiscent of villages far back in the eighteenth and nineteenth
centuries, perhaps. Yet Halliston had
the advantage of modern, 24th century technology, well-hidden beneath the
"natural" veneer.
V V V V
"Find
a need and fill it," Noah Shepherd had preached to his children as a way
to keep them focused on making their own individual paths through life. Only when Trewn, the oldest of two,
discovered that the platitude originated not with his father but with an Earth
woman centuries earlier -- on par with things about godliness and cleanliness
-- did he begin making fun of it.
Ridiculing
his father proved easy for teenage Trewn.
The phony motto, the business which put them on the upper end of
Hallistonian families -- Advanced Disposal Conglomerate (serving the waste
disposal needs of the continent for more than twenty years) -- and Noah
Shepherd's perpetually earnest nature served as targets. Yet despite holding him in low esteem, Trewn exploited
all the comforts offered by his father's accomplishments.
His mother, Roxanne, tried for a
time to gently nudge Trewn out of the habit of lampooning his father, but she
ultimately abandoned the effort. Her own
life was too caught up in penetrating the upper social circles in the community
which resisted anyone affiliated with a disposal concern.
Only Trewn’s sister, Faith, had a
truly harmonious relationship with him.
Yet they were undeniably different and Faith’s on-best-behavior
tendencies assured that they would become more distant the older they got.
V V V V
Still at the head of the group as
they drew within thirty meters of the clearing, Shepherd held up a hand,
stopping progress.
"This is it. If anybody wants to go back, you have just
enough light left. It's a clear path all
the way. No chance of getting lost. Anyone?"
Nothing the group had done to this
point was illegal. If they were to
suddenly be discovered by a roving HSPB patrol floater (the drones that
half-heartedly scrutinized unpopulated areas) nothing would come of it. They would, undoubtedly, be questioned. Some Bureau official would happen along
within minutes of them being spotted, find out who they were and ask what
brought them all to such an out-of-the-way spot. No reason to make a big thing of it. The HSPB and all who lived on Earth were
confident about the security of the home planet's surface.
But it would be strange. Word would
get back to Halliston, people likely to wonder why anyone would march out to
such a location when the tranquility of communing with nature could easily be
found within the city's environs.
The true risk came next. Trewn Shepherd and his ten companions were
about to go off-Earth. What's worse,
they were headed beyond the protective expanses of C-Space.
"Hell to pay." That was the way Shepherd had described the
consequences if caught. Moreover, there
would be genuine moral outrage at their intended destination, a notorious den
of iniquity -- one of the few U-Space planets known to most Earthers: Haver.
Still, as Shepherd scanned the
members of his group, waiting for someone to take him up on the suggestion of
retreat, none made a move. However,
Peter Wells, the least likely person among them to be along on the trip,
shifted his gaze from side to side, seeing if anyone else looked as nervous as
he seemed to be. Slightly, diminutive
with close cut hair atop a round face with large eyes and a weak showing of
whiskers on his chin, Wells was the
person Shepherd would have liked most to remove from the
"outing".
He'd been forced upon the group, in
a sense. Garrity had gotten chatty about
the planned trip after a long night of drinking weeks earlier, with Wells the
only one in proximity to listen. Wells
told Shepherd and Garrity: "Take me
along or I let everyone in town know what you're up to."
They had no choice. Shepherd shamed Garrity for his reckless
behavior, but only received a question from his friend in return:
"What the hell makes someone
like Wells want to go?"
Shepherd shrugged. "Thinks some of the credibility the rest
of us have will rub off on him."
Garrity nodded. It made sense. They both thought highly of themselves.
Catching the jumpy glances from
Wells at the prospect of returning to Halliston with no shame, Shepherd stared
him down a little, as if doing so might shake him loose like shriveled leaf on
a tree branch that will inevitably fall to the ground. But Wells remained.
V V V V
The reality of such a trip as this,
even for a go-his-own-way bundle of dissatisfaction such as Trewn Shepherd,
would have been unthinkable two years earlier.
At that time, he still required his father's financial support and
fought on a daily basis to put off the decision of how he'd make his own
way. It was on the brink of an ultimatum
from his father (work for the family business or get something else going) that
Trewn Shepherd discovered his salvation.
Alongside friend Garrity, he had
traveled to Berlin for a party hosted by a pair of Garrity's cousins -- Rueben
and Selvey Elsdaard. The Elsdaard
brothers, somewhat notorious Berlin misfits, held gatherings frequently within
the thrice-renovated building that had once served as the home of a
high-ranking official of a regime in the distant past, when the city was still
part of something called Germany. It was
a miracle that the place hadn't been razed to the ground in one of the many
iterations of "remaking" Berlin.
The Elsdaard family had owned it for the past twenty years. They had recently allowed Rueben and Selvey (two
youngest in a brood of seven) to turn it into their own home when it became
desirable to have the pair spend their lives apart from the rest of the family.
Shepherd had assumed that he and
Garrity were late when they arrived at the Elsdaard brothers' place. The large, open room at the center of the
house was already filled with people.
He'd discover later that parties hosted by the Elsdaards, although
designated for a certain date and time, typically began before scheduled and
ran on long past the expected end time, thus negating the concept of "an
expected end time".
Passing Rueben, the elder Elsdaard
brother, on the way in, Shepherd and Garrity had been told to make their way
around and sample the offerings (mustard curry and beans, salmon stroya, carrot
and apple cashay, along with every sort of alcoholic-based concoction know to
the upper crust types). He'd see to them
in a bit. Selvey was nowhere in sight.
The collection of thirty to forty
people in the main room gave a good account of the diversity in the Elsdaards'
circle of friends and acquaintances. A
baldheaded female here, feather-laden cape on a burly, bearded man there. These individuals needed, on some level, to
maintain a basic aura of difference and individuality -- particularly for a
gathering such as this. Shepherd and
Garrity were rendered somewhat conspicuous in their own apparel (fashionable in
Halliston, but dull among the crowd around them now).
The walls of an adjoining
“conversation room”, where Shepherd and Garrity drifted to avoid being as
visible, were covered with hundreds of signatures from guests past, along with
brief messages of admiration. Shepherd
read one that simply said, "Thank-you for the manna".
A couple kissed in the corner and a
middle-aged woman dressed all in white made pictures with colored writes on a large sketchpad.
The common thread running through
all those in attendance at the party was that everyone existed on the fringe of
Berlin society. Exact reasons for that
varied. Quirky artists, writers and
"thinkers" mingled with scientific and technical minds who didn't fit
into the establishment of their respective disciplines. There were also the requisite ne'er-do-wells;
self-indulgent, pleasure-seeking souls possessing as much money as lack of
direction.
There was another thing that bound
the group together: each had connection
to a powerful scion in Berlin or the surrounding area. These links helped to keep the outcasts from
harassment or, worse, exile to a C-Space settlement.
Such things happened. Earth citizens producing offspring who were
either mentally unstable, criminally inclined or outrageous in some manner often
lost them to relocation if the root family was below the line of power and
influence which could absolve such sins.
No surprise that the people with
whom the Elsdaards kept company found one another. Such types, rejected (while being protected)
by their families tended to flock and forge a community of their own.
Shepherd and Garrity took seats as
far from the amorous couple and artist as possible. Not that any of the three people in question
had given the boys from Halliston a passing glance.
“Should we even stay?” Shepherd
asked his friend.
“Relax,” Garrity replied. “It’s not that bad. Let’s see what stimulants they have
available, hey?”
As they made their way back out of
the conversation room they’d only just entered, Shepherd’s attention became
snagged by an unusual mask on display behind glass. Beside the door in the dimly lit room,
neither of them had noticed it on their way in.
“What the hell is it?” Shepherd wondered aloud.
"You don't know?" Garrity
asked, taking a little pleasure in the way it made him seem more sophisticated
than his friend. "That's spetcher art."
This was a relatively new phenomenon
among a small group of Earthers.
Spetcher art, thus named for the derogatory term attached to people of
U-Space by certain Earthers, was nearly impossible to get, considering the
seemingly impenetrable blockade between C-Space and U-Space. The powers-that-be on Earth considered it
incoming contraband and degrading to mankind.
Every culture in the long history of
man had found a means to express creativity and tell stories of their people
through art. The men and women of
U-Space had no reason to deviate from the tradition. In some collectives it was a way to pass the
time between shifts of hard labor.
Others did is as an escape from the dreariness of the underground,
poorly lit, disease-ridden communities in which they found themselves. Or so the story went.
Spetcher art was en vogue for
underground communities such as the one Selvey and Rueben Elsdaard presided
over. Primarily, it served as an
additional way to distinguish themselves from the rest of Earth.; a mark of
their superior sophistication.
In truth, however, the joke was on
the Elsdaards and their fellow collectors.
The overwhelming majority of spetcher art did not come from
U-Space. It wasn’t the output of
idiosyncratic, exiled branches of the human family at all. Most of it, including the mask that had
caught Shepherd’s eye, was made by cagey cargo joks in C-Space; a nice way to
make some extra currency.
Once these joks who traveled between
Earth and various C-Space settlements (almost never coming close to U-Space)
found that there was an appetite for such ‘art’ among the touch-me-nots of
Earth, the game was on.
In fact, it became a running gag
among the joks to see how ugly and unappealing they could make the masks and
carvings while still selling them for obscene sums.
They would laugh together (sometimes
uncontrollably) as they fashioned the most awful things, anticipating someone
like the Elsdaards grasping it, clutching it close to their heart and declaring
love.
But at least everyone was happy.
It was all a revelation to
Shepherd. Halliston was what people in
past eras would have called "provincial" and such a concept as art
created by the peoples of U-Space would probably take several more years to
break through the bubble that comfortably isolated Hallistonians. The entire gathering in the Elsdaard's home,
in fact, was a brand new experience for Shepherd, allowing him to experience
things he'd only been vaguely aware of, and mostly through Garrity.
While the Elsdaards and their
friends were not the only such community of misfits to be found in large cities
around the world, they could be regarded as the most notorious. The relocation of the Earth capital from London
fifteen years earlier (even before the Elsdaards helped fill out the ranks of
the Berlin outcasts) was initially thought a near cinch to go to Berlin. When Sydney was chosen instead, Berlin elders
convinced themselves and many others in the city that it was the notoriety of
their fringe community which had cost them.
True or not, the notion wasn't enough to overcome the dedication by
powerful families to shield their wayward members from persecution. Hope sprang eternal that these black sheep
relatives would find their way back to the accepted norm of Berlin and Earth
culture.
"Do you think that they're
really that ugly out there? The people
in U-Space?" Garrity asked,
studying the mask. The eyes of the thing
were wide set and the nose had its home higher on the face than seemed possible
for a human -- the nostrils on line with the top edge of the cheekbones. The mouth was grotesquely wide as well -- an
altogether disconcerting visage being the cumulative effect.
"I doubt it. They made it that way to stand out. You know the way some artists are."
"Not really. But what about all the stories? Living on strange planets for hundreds of
years. They could be pretty badly
deformed after so long."
"It hasn't been hundreds of
years. It's been, maybe ninety?"
"You don't know what you're
talking about," Garrity said with a shake of his head.
"It's a rare one," Rueben
commented upon joining them during one of his laps through the house.
"Rare is good," Garrity
said, as if to fill the silence.
"My cousin here tells me that
your father has his own space elevators, just outside Halliston. Is that right?" Rueben Elsdaard had
leaned close to Shepherd to create greater privacy. Even in the friendly confines, it seemed, he
was anxious to avoid making his inquiry known.
Shepherd nodded, looking from the
mask to Rueben, whose eyes were filled with what one might call the glint of
possibility.
"Three of them," Shepherd
replied. "Uses them for his
business."
"Of course he does. Privately owned space elevators will never be
legal. How is that business, by the
way? Waste disposal, isn't it? Something you hope to get into?"
It was the first family resemblance
to Garrity that had shown up in Elsdaard -- the playful mockery. Shepherd never hesitated to tell his closest
friend to piss off in such instances, but he wasn’t comfortable doing so with
an Elsdaard.
Selvey joined his brother and
cousin, was introduced to Shepherd and suggested that they move to a private
room where they could discuss something of interest.
"How closely are the space
elevators on your father's compound watched?" Selvey Elsdaard asked
pointedly. He was clearly different from
his brother, not so willing to waste time on trivial things. The room the Elsdaards had led them to was
fairly small, with walls painted a deep, blood red. The single window was well covered from the
inside so that even on the brightest Berlin day, no sunlight could get through.
"Not too much. The people who run the company -- it's left
to them."
"And you have, what? Transient labor doing the actual work on and
off the lifts?"
"Sure." Such non-permanent residents of Earth -- the
product of other worlds in C-Space -- were a necessary presence for the dirty
jobs on Earth that no true citizen wanted to do. Even with the forward march of technology,
calloused hands were required in some practices.
"My brother is building up to
propose to you that while it might be garbage going up, it could profit coming back," Rueben said
with a sly smile.
The Elsdaards didn't have any use or
desire for Shepherd's company and their party was "reduced" by his
presence, along with that of the cousin that they cared nothing about. The opportunity, however, was genuine. On that very evening, Trewn Shepherd took his
first step toward becoming a smuggler of contraband art. It would also lead him down a path of
curiosity, toward the type of radical experience to be had on Haver.
V V V V
"How long do we have to
wait?" Wells asked. He was still
nervous, looking past trees into the clearing.
Shepherd had directed everyone in the group to grab a piece of ground
under cover of the trees, to stay out of the clearing and relax until the
transport came. Wells was the only one
still on his feet. He peered back over
his shoulder from where they'd come, as if expecting followers to be on their
trail.
"We wait for as long as it
takes. This isn't as simple as arranging
passage to Berlin, Wells," Shepherd replied. He was sure to couch his response in enough
irritation to silence the unwanted companion for as long as possible.
Thirty minutes passed. The ruins that marked the rendezvous point
had almost disappeared in the darkness.
One of the two female members of the group, Cilla Sulltrone, had moved
to the very edge of the tree line. She
gazed toward the remains of the old buildings, hands clasped behind her
back.
Shepherd had been surprised at her interest in going on the
trip. The Sulltrone family was on par
with the Elsdaards in terms of pull and influence -- particularly amazing for a
family that maintained its primary residence in a virtual hamlet such as
Halliston.
Cilla was invited by Garrity, who
had no hesitation to invite a person he didn't know all that well on such a
dangerous outing. Cilla, in fact, wasn't
known intimately by many in Halliston.
Although born there, she had spent extended periods being educated in
Berlin and Paris. Her schooling over,
however, she was back home for good.
Shepherd understood that Garrity had
designs on Cilla Sulltrone. She would be
appealing for every imaginable reason to any male. Shepherd also told Garrity that it would
never happen.
"You're not for her," he'd said, drawing a sly smile
from Garrity.
"See anything out there?"
Shepherd asked Cilla, moving away from the rest of the group to join her at the
edge of the tree line.
"Less and less every
minute," she replied.
Cilla, a year younger than Shepherd
had short, dark brown hair and the lithe build of an athlete. She had, in fact, competed in swimming during
her school years. Her mouth
unintentionally found its way into a pout when became lost in thought, as it
had just before Shepherd approached her.
"How often do the floaters come
by?" Cilla asked.
"No set schedule as far as I
can tell. The three times I've been out
here before, I only saw one -- and it was a little north of the clearing."
"They're more common than that
in town where no one needs them. Makes
you wonder who picks the routes they travel."
Shepherd shrugged. He really didn’t care.
"Our connection's just a little
late. Don't let it worry you."
"It doesn't," she said
calmly, keeping her eyes on the ruins.
"Tell me, do you know what those buildings were?"
"Nobody does. Too long ago."
"Prisoners were tortured there
-- hundreds of years in the past. During
a war. A world war. People aren't supposed to know -- people in
general, I mean."
"And why not?"
"Because it's history...and
it's not pleasant. It can't be changed
now and knowing about it doesn't help anyone in their lives. That's the reasoning as I understand it."
Shepherd glanced at the disappearing
buildings and then back at Cilla.
"Really? That's true?"
The sound of an approaching
transport ended the conversation. As
their "ride" came into view, Shepherd turned to the others in the
group who were already coming to their feet.
"This is it," he called
out, over the transport's noise that grew steadily louder.
One by one, the eleven marched into
the clearing, Wells bringing up the rear with an expression that suggested he
should have taken the opportunity to return to Halliston when it was
given. Garrity appeared at his side,
urging him on.
"Come along, Wells. This is going to change you for the
better. You'll finally have something
interesting to tell people about your life."
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